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3ds max texture
3ds max texture





  • In the material Name field, near the top of the Parameter Editor, enter Oil Tanks as the material name.
  • Double-click the Standard material node to display parameters for the material in the Parameter Editor on the right side of the Slate Material Editor.
  • On the Material/Map Browser panel at the left, locate Materials Standard Standard, then drag the Standard entry from the Browser and drop it in the active View (the large panel labeled View1 in the center of the Editor).Ī node for the Standard material appears in the active View.
  • The Compact Material Editor has a smaller window, with conspicuous sample slots near the top of its interface. Tip: If the Compact Material Editor opens instead, then on the Material Editor menu bar, choose Modes Slate Material Editor.
  • Use (Orbit) to adjust the view so you can see all five containers clearly.
  • This command is in the upper-right, Display quadrant.ģds Max displays the utility containers in the center of the viewport, and hides the other scene geometry.
  • Right-click the viewport to display the quad menu, and choose Isolate Selection.
  • On the main toolbar, open the Named Selection Sets drop-down list, and choose the Utilities selection set.
  • 3ds max texture

    You’ll begin by adding textures to the utility containers in the fenced area at the rear of the compound. The buildings and terrain have a featureless, plastic look to them that is typical of newly created geometry in 3ds Max. If a dialog asks whether to use the scene’s units, accept the scene units, and click OK.Įxcept for the vehicles, the jeeps and helicopter, this scene contains no materials.

    3ds max texture

    Note: If a dialog asks whether you want to use the scene’s Gamma And LUT settings, accept the scene Gamma settings, and click OK.







    3ds max texture